Update 2.8 - Release Date

Tank Commanders,

Have you solved the puzzle from the earlier teaser and watched the contributor reviews yet? If you did, you'll probably have a clue that USSR TDs and a newly revamped Winter Malinovka are on their way! Do note the maintenance timings, and check the full patch notes below.

Mobilize!

Update 2.8 will be released on 06 April

Servers will be unavailable 06 April from 04:45-08:00 UTC+8.

Premium Bonus

We want to give you an extra boost as you enjoy playing the new content -- 2 free days of Premium account time!

If you haven't tried playing with Premium, or use it sparingly, here's a great chance to play with increased XP and Credit earnings while you battle! And those currently playing with Premium will get these bonus days at no charge.

Premium Bonus Conditions

  • To receive the bonus, you must be a registered World of Tanks Blitz player before Saturday, April 09, 11:00 UTC+8 -- that's when we give everyone the bonus. You will also need to play at least 1 battle during the following time slot before receiving it:
  • To claim the bonus, you will need to play 1 battle during: April 09-10 at 11:00 UTC+8. This bonus Premium time will only be active for 48 hours. 

Release Notes 2.8

NEW CONTENT

  • New branch of Soviet tank destroyers added: SU-100M1 (VII), SU-101(VIII), SU-122-54 (IX), Object 263 (X)
  • In version 2.8 players will see globally reworked Consumables:
    • New type of “passive” consumables will be added: Provisions. Provisions are activated automatically and have a permanent effect throughout one battle. 
    • In addition to the existing consumables such as Chocolate, Pudding and Tea, Onigiri, etc. (that will be transferred to Provisions), new food Provisions will be added: Chocolate Bar, Can of Cola, Condensed Milk, Black Tea, White Rice, and Standard Combat Rations.
    • Every nation will have 2 types of food Provisions available, distinguished by the extent of their influence on crew mastery.
    • “Passive” Provisions will also include Standard Fuel, Improved Fuel, and Protective Kit.
    • All types of consumables familiar to players will now have cooldown. 
  • Badge for new messages in the clan channel will appear in the chat.

BALANCE IMPROVEMENTS

Pz.Kpfw. II Ausf. G

  • For the 2 cm Kw.K. 38 gun on the Pz.Kpfw. II Ausf. C and Pz.Kpfw. II Ausf. G turrets, loading time increased from 4.5 to 5.5 s.
  • For the 3 cm M.K. 103 gun on the Pz.Kpfw. II Ausf. Gturret:
    • Loading time decreased from 6.8 to 6 s.
    • The number of shells in the magazine decreased from 6 to 4.

Pz.Kpfw. II Luchs

  • For the Luchs suspension, traverse speed decreased from 30 to 24 deg/s.
  • For the Luchs verstärkteketten suspension, traverse speed decreased from 33 to 27 deg/s.
  • For the 2 cm Flak 38 gun on the Luchs 5 cm turret, loading time increased from 4.05 to 4.2 s.
  • For the 3 cm M.K. 103 gun on the Luchs 5 cm turret:
    • Dispersion at 100 m increased from 0.4 m to 0.42 m.
    • Loading time decreased from 10 to 8 s.
    • Aiming time increased from 1.5 to 2.3 s.
    • The number of shells in the magazine decreased from 10 to 6.

VK 28.01

  • For the 7,5/5,5 cm Waffe 0725 gun on the VK 28.01 Ausf. B turret:
    • Dispersion on turret traverse increased from 0.06 to 0.1.
    • Aiming time increased from 1.7 to 2.1 s.

Spähpanzer SP I C

  • For the 90 mm Mecar mit Mehrladeeinrichtung gun on the Spähpanzer SP I C PT II Rh.-Nr. WK-G2 turret:
    • Dispersion on turret traverse increased from 0.06 to 0.12.
    • Magazine loading time changed from 12 to 14 s.

ISU-152

  • For the ISU-152 suspension, traverse speed increased from 18 to 23 deg/s.
  • For the ISU-152Мsuspension, traverse speed increased from 21 to 27 deg/s.
  • For the 152 mm ML-20S gun, aiming time decreased from 3.4 to 2.7 s.
  • For the 122 mm A-19 mod. 1937 gun, aiming time decreased from 2.9 to 2.4 s.
  • For the 122 mm D-25S mod. 1944 gun, aiming time decreased from 2.9 to 2.4 s.
  • For the 122 mm BL-9S gun, aiming time decreased from 2.9 to 2.4 s.
  • For the 152 mm BL-10 gun, aiming time decreased from 3.4 to 2.7 s, dispersion upon firing decreased from 4 to 3.5.

Object 704

  • For the Object 704 suspension, traverse speed increased from 19 to 22 deg/s.
  • For the Object 704М suspension, traverse speed increased from 22 to 26 deg/s.
  • For the 152 mm ML-20SM mod. 1944 gun, aiming time decreased from 2.7 to 2.5 s.
  • For the 152 mm BL-10 gun:
    • Aiming time decreased from 2.9 to 2.5 s.
    • Dispersion on turret traverse decreased from 0.12 to 0.1.
    • Dispersion upon firing decreased from 4 to 3.5.

Object 268

  • For the 52-mm M64 gun:
    • Aiming time decreased from 2.7 to 2.5 s.
    • Dispersion on turret traverse decreased from 0.12 to 0.1.
    • Dispersion upon firing decreased from 4 to 3.5.

T110E4

  • For the T110E4 suspension, traverse speed increased from 18 to 23 deg/s.
  • For the 155 mm AT Gun T7E2, aiming time decreased from 2.9 to 2.7 s.

T26E4 SuperPershing

  • For the М26Т80Е1 suspension:
    • Terrain resistance decreased from 1,2 1,4 2,7 to 0,8 0,9 1,1
    • Traverse speed increased from 27 to 36 deg/s.

Adjustments to the Profitability of Tier IV-X Vehicles

Repair cost and profitability for Tier VIII-X vehicles was reworked. For Tier IV-VII vehicles only profitability was adjusted.

The following tasks have been solved when reworking the credit accrual procedure:

  1. Align profitability of vehicles introduced in the game’s release with vehicles introduced in subsequent versions.
  2. Reduce the cost of error for high tiers (IX-X): reduced repair cost allows players to spend less credits when their battle performance is not high enough.

 

U.S.S.R. vehicles:

  • T-34: profitability increased by 17%
  • KV-1: profitability increased by 14%
  • SU-85: profitability increased by 11%
  • SU-100: profitability increased by 15%
  • Т-150: profitability decreased by 29%
  • Т-43: profitability increased by 3%
  • IS: profitability increased by 12%
  • KV-13: profitability decreased by 25%
  • ISU-152: repair cost decreased by 10%, profitability increased by 12%
  • IS-3: repair cost decreased by 24%, profitability increased by 5%
  • Т-44: repair cost decreased by 35%, profitability decreased by 10%
  • KV-4: repair cost decreased by 31%, profitability decreased by 10%
  • Object 704: repair cost decreased by 23%, profitability decreased by 6%
  • IS-8: repair cost decreased by 44%, profitability decreased by 19%
  • Т-54: repair cost decreased by 50%, profitability decreased by 12%
  • ST-I: repair cost decreased by 41%, profitability increased by 8%
  • Object 268: repair cost decreased by 32%, profitability decreased by 6%
  • Т-62А: repair cost decreased by 56%, profitability decreased by 13%
  • Object 140: repair cost decreased by 46%, profitability increased by 5%
  • IS-4: repair cost decreased by 42%, profitability increased by 5%
  • IS-7: repair cost decreased by 46%, profitability decreased by 23%

U.S. vehicles:

  • T1 Heavy Tank: profitability increased by 20%
  • M10 Wolverine: profitability increased by 16%
  • M6: profitability increased by 11%
  • M4A3E8 Sherman: profitability increased by 5%
  • M4A3E2 Sherman Jumbo: profitability decreased by 21%
  • M18 Hellcat: profitability increased by 8%
  • M36 Jackson: profitability increased by 9%
  • T20: profitability increased by 11%
  • T29: profitability increased by 15%
  • T25 AT: profitability decreased by 6%
  • T28 Prototype: repair cost decreased by 7%, profitability increased by 7%
  • T28: repair cost decreased by 9%, profitability increased by 14%
  • M26 Pershing: repair cost decreased by 28%, profitability increased by 3%
  • T32: repair cost decreased by 27%, profitability increased by 11%
  • T30: repair cost decreased by 29%, profitability increased by 14%
  • M103: repair cost decreased by 42%, profitability decreased by 18%
  • M46 Patton: repair cost decreased by 52%, profitability decreased by 19%
  • T95: repair cost decreased by 17%, profitability decreased by 12%
  • T110E4: repair cost decreased by 36%, profitability increased by 25%
  • M48A1 Patton: repair cost decreased by 57%, profitability decreased by 19%
  • T110E3: repair cost decreased by 31%, profitability decreased by 9%
  • T110E5: repair cost decreased by 46%, profitability decreased by 17%

U.K. vehicles:

  • Alecto: profitability increased by 19%
  • Churchill I: profitability decreased by 26%
  • AT 2: profitability increased by 9%
  • AT 8: profitability increased by 14%
  • AT 7: profitability increased by 32%
  • Centurion Mk. I: repair cost decreased by 37%, profitability increased by 2%
  • AT 15: repair cost decreased by 22%, profitability increased by 28%
  • Caernarvon: repair cost decreased by 29%, profitability increased by 7%
  • Conqueror: repair cost decreased by 46%, profitability increased by 0.36%
  • Tortoise: repair cost decreased by 32%, profitability increased by 11%
  • Centurion Mk. 7/1: repair cost decreased by 48%, profitability increased by 11%
  • FV215b: repair cost decreased by 41%, profitability increased by 5%
  • FV215b (183): repair cost decreased by 26%, profitability increased by 24%
  • FV4202: repair cost decreased by 54%, profitability increased by 7%

German vehicles:

  • Pz.Kpfw. II Luchs: profitability decreased by 39%
  • Pz.Kpfw. IV Ausf. D: profitability decreased by 41%
  • Durchbruchswagen 2: profitability increased by 28%
  • Hetzer: profitability increased by 18%
  • StuG III Ausf. G: profitability increased by 13%
  • VK 30.01 (H): profitability increased by 13%
  • Jagdpanzer IV: profitability increased by 15%
  • VK 36.01 (H): profitability increased by 15%
  • VK 30.01 (P): profitability decreased by 20%
  • VK 30.01 (D): profitability decreased by 25%
  • Tiger I: profitability increased by 9%
  • Jagdpanther: profitability decreased by 28%
  • Jagdpanther II: repair cost decreased by 17%; profitability increased by 3%
  • VK 45.02 (P) Ausf. A: repair cost decreased by 32%; profitability decreased by 5%
  • Ferdinand: repair cost decreased by 18%; profitability increased by 4%
  • Indien-Panzer: repair cost decreased by 29%; profitability increased by 4%
  • Tiger II: repair cost decreased by 30%; profitability increased by 9%
  • Panther II: repair cost decreased by 37%; profitability decreased by 2%
  • Leopard Prototyp A: repair cost decreased by 48%; profitability increased by 14%
  • E 50: repair cost decreased by 49%; profitability decreased by 12%
  • VK 45.02 (P) Ausf. B: repair cost decreased by 42%; profitability increased by 3%
  • E 75: repair cost decreased by 42%; profitability decreased by 19%
  • Jagdtiger: repair cost decreased by 29%; profitability decreased by 5%
  • Maus: repair cost decreased by 45%; profitability decreased by 4%
  • E 50 Ausf. M: repair cost decreased by 53%; profitability decreased by 15%
  • Leopard 1: repair cost decreased by 56%; profitability increased by 5%
  • E 100: repair cost decreased by 48%; profitability decreased by 27%
  • Jagdpanzer E 100: repair cost decreased by 29%; profitability decreased by 7%

Japanese Vehicles

  • STA-1: repair cost decreased by 38%; profitability decreased by 2%
  • Type 61: repair cost decreased by 47%; profitability increased by 7%
  • STB-1: repair cost decreased by 54%; profitability increased by 6%

Unique Vehicles

  • Panzer IV Anko Special: profitability decreased by 28%

FIXES AND IMPROVEMENTS

  • Winter Malinovka map reworked: the mountain was removed from the map; the plane was replaced with a ship; some effects were added; landscape and objects were reworked.
  • A number of changes made to the other maps: 
    • A unique effect—dust from firing—was added to Black Goldville, Fort Despair, and Copperfield.
    • Camouflage type fixed for the Mirage map: it was changed from summer to desert; more water reflections were added to the map for more powerful devices.
    • For Black Goldville, respawns are rearranged so that key points for both teams are placed at an equal distance.
    • Ability to drive onto the mountain removed.
    • For Himmelsdorf, several spots used by players to hide during the battle were removed.
    • For Middleburg, base capture point was relocated.
    • For Mines, balance of the team respawns were improved.
  • More notifications about the advantages of Clan Platoons were added in Supply.
  • Feature for setting additional buttons was added for players with a gaming mouse: buttons EX1 MOUSE and EX2 MOUSE can be assigned for any actions available in battle.
  • Conditions of light tanks’ missions were extended: now, the missions Reconnaissance IV-VIII, Spotter V-VIII, Assault Tanker IV-VIII, and Intelligence Data VI-VIII are available for them as well.
  • For Win10, zoom inversion feature was added.
  • New tooltips about Provisions were added to the game.
  • Settings layout in the OTHER tab was changed.
  • Feature for entering spaces in the login and password text fields was removed.
  • For Mac OS, transfer to Twitter from the COMMUNITY tab was added.
  • Information about "free" and purchased gold was added to the Account window (ASIA).
  • Ping indication was fixed in the Garage.

BUGS

  • Bug with incorrect chat display after changing the size of the app window was fixed.
  • Window cropping of the battle chat was fixed.
  • Bug with approaching an enemy vehicle through an object was fixed.
  • Bug with the position of the "Exit to Garage" tooltip was fixed.
  • Client freeze upon closing the window "Your current version of the game is out of date" through the Back device button was fixed.
  • Client crash upon an attempt to update a demo account with a Facebook account was fixed.
  • Display of the damage caused notification was added.
  • Bug with re-aiming when the right mouse button is held was fixed.
  • Bug with taps in the battle tutorial was fixed.
  • Bug with the color of the Skip button in the Garage tutorial was fixed (changed from grey to green).
  • Bug with social networks’ display sequence was fixed in the Account window.
  • Medals are now centered in Battle Results if the player receives two medals after the battle.
  • Reticle pulling up when moving the marker from close to remote distance was fixed.
  • Postmortem and ricochet tracers were adapted to the new ricochet mechanism in the game client.
  • Bug with duplication of vehicle types/nations/tiers in Record upon receiving battle results notifications was fixed.
  • All incorrect tooltips appearing when the player presses Enter during the account update were removed.
  • Bug where the client didn't respond to mouse clicks if the player pressed Shift too early during the tutorial was fixed.
  • Repeated congratulation on receiving 2 days of Premium Account after completing the Garage tutorial was removed.
  • Bug with camouflage display for Tetrarch was fixed.
  • Bug with the Type 61 suspension display was fixed.
  • In-game notification and description texts was fixed.
  • A number of general game client errors and crashes were fixed.
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