Update 2.8 - Reorganised Consumable Slots

Tank Commanders,

To make the matters of arranging consumables less complicated, they will be arranged differently in Update 2.8. Consumables will be divided into 2 sets of slots: 1) "Consumables" refer to all active consumables; 2) "Provisions" refer to all consumables automatically activated in battle. These slots will make it easier to manage your resources in battle.

In the Garage

When entering the garage, you will see a new panel for Provisions. These Provisions can be purchased, sold, and resupplied according to standard rules. Consumables that are activated automatically and having permanent effects throughout battle will now be placed into the Provisions section.

By tapping on the different types of consumable slots, you will be navigated to the shop page of each respective consumable.

In Battle

You will see the panel for Provisions once the battle starts. The Provisions panel will be hidden when the text "Let's battle!" appears. You can find your Provisions panel at the same place every time you unfold the players panel.

All consumables with cooldown will have an animated icon at the right of the screen to show when it is ready for use again.

List of Changes to Existing Consumables

Changes have been made to make the game more comfortable for certain vehicles and eliminate imbalanced vehicles.

First Aid Kit

 

  • Change: Removed crew protection from critical injuries and increased cooldown
  • Duration: 0s
  • Cooldown: 90s
  • Bonus: -
  • Type: Common
  • Price: 500-3000

 

Repair Kit

  • Change: Removed bonus to speed of module repairs, cooldown added
  • Duration: 0s
  • Cooldown: 90s
  • Bonus: -
  • Type: Common
  • Price: 500-3000

Engine Boost

  • Change: Reduced bonus, reduced duration, added cooldown, increased cost
  • Duration: 15s
  • Cooldown: 90s
  • Bonus: 20%
  • Type: Potent
  • Price: 1000-6000

Adrenaline

  • Change: Reduced bonus, reduced duration, added cooldown.
  • Duration: 15s
  • Cooldown: 90s
  • Bonus: 20%
  • Type: Super
  • Price: 1400-8400

Multi-Purpose Restoration Pack

  • Change: Cooldown added.
  • Duration: 0s
  • Cooldown: 90s
  • Bonus: -
  • Type: Potent
  • Price: 1000-6000

Manual Fire Extinguisher

  • Removed from the game

Automatic Fire Extinguisher

  • Replaced under Provisions section
  • Duration: 0s
  • Cooldown: 90s
  • Bonus: -
  • Type: Common
  • Price: 500-3000

 

List of Provisions

Chocolate Bar, Can of Cola, Black Tea, White Rice, Standard Combat Rations

  • Effect: +3% to crew mastery. Activated automatically. Permanent effect throughout one battle.
  • Type: Common

Case of Cola, Extra Combat Rations, Chocolate, Pudding and Tea, Onigiri

  • Effect: +10% to crew mastery. Activated automatically. Permanent effect throughout one battle.
  • Type: Super

Automatic Fire Extinguisher

  • Effect: Automatically puts out fire
  • Cooldown: 90s
  • Type: Common

Standard Fuel

  • Effect: +3% to engine power and turret traverse speed. Activated automatically. Permanent effect throughout one battle.
  • Type: Common

Improved Fuel

  • Effect: +10% to engine power and turret traverse speed. Activated automatically. Permanent effect throughout one battle.
  • Type: Super

Protective Kit

  • +15% chance of protecting crew from injuries.
  • +10% increased speed of module repairs.
  • +20% fire protection in case of engine damage.
  • +10% durability of ammo rack and fuel tank
  • Activated automatically. Permanent effect throughout battle.
  • Type: Potent

For all nations, standard and improved fuel is used instead of oils and nation-based gasolines.

 

Provisions by Vehicle Tier

The list below shows the availability of passive consumables for different tiers. All active consumables remain unchanged.

Automatic Fire Extinguisher

  • Tier 1: Yes
  • Tier 2: Yes
  • Tier 3: Yes
  • Tier 4: Yes
  • Tier 5: Yes
  • Tier 6: Yes
  • Tier 7: Yes
  • Tier 8: Yes
  • Tier 9: Yes
  • Tier 10: Yes

Common Provisions

  • Tier 1: Yes
  • Tier 2: Yes
  • Tier 3: Yes
  • Tier 4: Yes
  • Tier 5: Yes
  • Tier 6: Yes
  • Tier 7: Yes
  • Tier 8: Yes
  • Tier 9: Yes
  • Tier 10: Yes

Super Provisions

  • Tier 1: No
  • Tier 2: No
  • Tier 3: No
  • Tier 4: No
  • Tier 5: Yes
  • Tier 6: Yes
  • Tier 7: Yes
  • Tier 8: Yes
  • Tier 9: Yes
  • Tier 10: Yes

Standard Oil/Fuel

  • Tier 1: Yes
  • Tier 2: Yes
  • Tier 3: Yes
  • Tier 4: Yes
  • Tier 5: Yes
  • Tier 6: Yes
  • Tier 7: Yes
  • Tier 8: Yes
  • Tier 9: Yes
  • Tier 10: Yes

Improved Oil/Fuel

  • Tier 1: No
  • Tier 2: No
  • Tier 3: No
  • Tier 4: No
  • Tier 5: Yes
  • Tier 6: Yes
  • Tier 7: Yes
  • Tier 8: Yes
  • Tier 9: Yes
  • Tier 10: Yes

Protective Kit

  • Tier 1: Yes
  • Tier 2: Yes
  • Tier 3: Yes
  • Tier 4: Yes
  • Tier 5: Yes
  • Tier 6: Yes
  • Tier 7: Yes
  • Tier 8: Yes
  • Tier 9: Yes
  • Tier 10: Yes

In Summary

  • Purchasing super provisions is not available for tiers I-IV. 
  • Improved oil\fuel and Field Test Kit are unavailable for tiers I-IV.
  • Standard oil\fuel and Protective Kit are available starting from tier I.  
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